Baserace
- kalsarikanni
- Posts: 10
- her blog
- Joined: 11 Dec 2010, 15:39
- Location: FINLAND, JKL
Re: Baserace
Baserace is funny
Re: Baserace
I would like to see this map on this server, it's nice to play!
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- Posts: 392
- Joined: 31 Oct 2010, 18:06
Re: Baserace
its not...trust me
Re: Baserace
You're too much flatter and you put a lot of smiles. Yes, I svoglasen with you - old maps cause nostalgia, but too bad request formtanel(est) wrote:nah himalia silent is better than baserace so ill only play himalia
Re: Baserace
Cov ops are actually useful too when covert building is upgraded, you can warp to underneath enemy basepuolakanaho wrote:well yeah...but whit soldat ya chave loads of firepower and whit fobs ya have infinite ammo supplies and arty possibilities engineer is good in defending only and coverts,.,..well coverts sucks
what im saying is that all the classes got something good at them exept coverts who are 80% useless in attacking and defending
- TheSilencerPL
- Posts: 386
- Joined: 11 Apr 2010, 00:26
- Location: Krakow,, Poland
- Contact:
Re: Baserace
For me the main concern with this map is the time to finish it. With too few people on the server it takes too long, with too many the same (because the defense is stronger). I would like to see this map but wit longer timelimit, but I know that such thing is rather impossible.
Re: Baserace
I agree. I sometimes (withe the go from players) added time to at least finish the map. Is that possible? I dont know which or whether admins have this power?TheSilencerPL wrote:For me the main concern with this map is the time to finish it. With too few people on the server it takes too long, with too many the same (because the defense is stronger). I would like to see this map but wit longer timelimit, but I know that such thing is rather impossible.
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- Posts: 392
- Joined: 31 Oct 2010, 18:06
Re: Baserace
if the map was atleast a little more complex it would be more intresting to play
but since it is just a plain terrain with castle in the middle and some trenches(or drench????)(oja?)(moat?)(citation needed) it gets boring fast and it really isnt anything else than from one point to another the whole map...
but since it is just a plain terrain with castle in the middle and some trenches(or drench????)(oja?)(moat?)(citation needed) it gets boring fast and it really isnt anything else than from one point to another the whole map...
- TheSilencerPL
- Posts: 386
- Joined: 11 Apr 2010, 00:26
- Location: Krakow,, Poland
- Contact:
Re: Baserace
If there was a shorter distance from 1 base to another it would be more playable in my opinion, the whole running takes too long and making the obj is not that fun anymore. But I like playing that map even in current setup. But I am talking about the original one, not the desert one.
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- Posts: 392
- Joined: 31 Oct 2010, 18:06
Re: Baserace
TheSilencerPL wrote:If there was a shorter distance from 1 base to another it would be more playable in my opinion, the whole running takes too long and making the obj is not that fun anymore. But I like playing that map even in current setup. But I am talking about the original one, not the desert one.
i believe i was talking about that too...
and with shorter distance it just makes the running shorter but doesnt relinquish you from the boredom of the map.it still is just headless back and forth running....
- TheSilencerPL
- Posts: 386
- Joined: 11 Apr 2010, 00:26
- Location: Krakow,, Poland
- Contact:
Re: Baserace
Yes, but unquestionably the process of constant upgrading the map is one of the greatest advantages of this map. I really would like to see this map back despite disadvantages I've described above.