I have edited the map script of this map. Changes are to the first part, when allies need to dynamite the gate.
Changes:
* The map time is 20 minutes unless allies manage to dynamite the gate. If succesfull, the map time will go back to normal 30 minutes.
* The axis spawn time was increased from 20 seconds to 25 seconds until the gate is dynamited. If allies manage to dynamite the gate, the spawn time will normalize.
The reason for these changes was that it was in most games really easy for axis to defend. Without any teamplay. These changes are supposed to make it more possible for less organized teams to attack the gate.
Let me know if more changes are needed. I have been thinking of reducing the allied spawntime in the beginning, to prevent axis rambos from attacking so easily from the behind.
The Port b1
The Port b1
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silEnT development
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- Douglas Adams
silEnT development
http://mygamingtalk.com/
- TheSilencerPL
- Posts: 386
- Joined: 11 Apr 2010, 00:26
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Re: The Port b1
IMO very good move. It's really hard for allies to break through to blow the gate and if they cannot do that playing the same for 30 minutes is very boring.
Thanks
Thanks
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- Posts: 21
- Joined: 07 Jul 2011, 14:18
Re: The Port b1
Sounds good:) hope it will make the map a bit more enjoying to play