Possible aimbotter
Posted: 03 May 2013, 17:53
This guys makes amazing kills and has 50% acc with 100+ ping.
http://www.upload.ee/files/3283462/demo0004.dm_84.html
http://www.upload.ee/files/3283462/demo0004.dm_84.html
An Enemy Territory Gaming Community
https://www.himalia.fi/forum/
You can't see where he is aiming unless you time shift about his ping. For the person who is speccing, it looks like the aim is behind, but for the player himself, the aim is correct. That is what antilag does. It stores the player positions on the server and the bullet traces (made on the server) are done with the positins the players saw on their own screens. Maybe little confusingly said, but I'll explain it more if needed. The fact is that big ping does not make back shooting harder.Maybe ET-s anti-lag system has bugs and it over compensates but in many cases his aim was way behind and he still hit.
I completely understand what are you saying. But still no competitive clan/player is willing to play in server where they have higher ping than the opponent. During important games they went trough great trouble to find a server that was suitable for both teams. If ping doesn't matter that much then why was that?gaoesa wrote:You can't see where he is aiming unless you time shift about his ping. For the person who is speccing, it looks like the aim is behind, but for the player himself, the aim is correct. That is what antilag does. It stores the player positions on the server and the bullet traces (made on the server) are done with the positins the players saw on their own screens. Maybe little confusingly said, but I'll explain it more if needed. The fact is that big ping does not make back shooting harder.Maybe ET-s anti-lag system has bugs and it over compensates but in many cases his aim was way behind and he still hit.
ehhh it would make sense to change server only in RtCW ... in ET the antilag with 100 ping is no problem and yea being from canada iv been playing ET with high ping for a long time since its dead in north america... and its a pub full of noobs so its very easy :Pwanker wrote:I completely understand what are you saying. But still no competitive clan/player is willing to play in server where they have higher ping than the opponent. During important games they went trough great trouble to find a server that was suitable for both teams. If ping doesn't matter that much then why was that?gaoesa wrote:You can't see where he is aiming unless you time shift about his ping. For the person who is speccing, it looks like the aim is behind, but for the player himself, the aim is correct. That is what antilag does. It stores the player positions on the server and the bullet traces (made on the server) are done with the positins the players saw on their own screens. Maybe little confusingly said, but I'll explain it more if needed. The fact is that big ping does not make back shooting harder.Maybe ET-s anti-lag system has bugs and it over compensates but in many cases his aim was way behind and he still hit.
Edit: Back in my gaming days I remember it was very common that one map was played in one server and second map on another server just to even up the ping difference.