Default skill levels

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gaoesa
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Default skill levels

Post by gaoesa »

The default skill levels have been changed.

Now, every player will have upon connect 4 stars in light weapons and 2 stars in battle sense. This is a test to make the playing field more even for everyone right from the connect. Let's see how it works and as always, please provide feedback.
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gaoesa
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Re: Default skill levels

Post by gaoesa »

Also medics, engineers and fopses start now from the second star.
He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife.
- Douglas Adams

silEnT development
http://mygamingtalk.com/
gaoesa
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Re: Default skill levels

Post by gaoesa »

The light weapons is now 3 stars so that akimbos are not automatically given.
He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife.
- Douglas Adams

silEnT development
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Proud Chicken
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Re: Default skill levels

Post by Proud Chicken »

personally i think achieving the levels is the fun part, not getting them from the start.

to make it even more even, why not extend the xp save as well?
i think it's a bad idea, but it makes it more even...
gaoesa
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Re: Default skill levels

Post by gaoesa »

Do you mean shortening the XP save? Because making XP save longer makes it more uneven.
He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife.
- Douglas Adams

silEnT development
http://mygamingtalk.com/
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