Battery Recharged Classic (Final)

Ideas to improve our server or the forum.
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-TheMightyG-
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Battery Recharged Classic (Final)

Post by -TheMightyG- »

http://www.wolfmap.de/details.php?file_id=3589

Changes in "classic" version:

* added detailed voice announcer for the objectives
* allied command post spawn disabled
* back door is now dynamitable by allied and reconstructable by axis
* you have to destroy only 2 objectives:
* destroy radar station (next to bunker)
* destroy gun controls (same as in original map)
* removed objectives
* destroy power supply (at bottom of indoor railway slope)
* destroy gun platform
* Ramp direct to gun is removed
* added location file

Overview of the "classic" version:

* Added detailed voice announcer for the objectives
* Allied team can't spawn at command post
* Back door is now dynamitable by allied and reconstructable by axis
* Added location file
* Moved Allied east MG nest further towards the sea to give it a better field of view.
* Added barbed wire to the beach barricade to try to prevent tj over the barricade.
* A message shown when an allied objective is accomplished, eg "1 out of 2"
* One additional primary objectives created for allies, making two in total:
* destroy radar station (next to bunker)
* destroy gun controls (same as in original map)
* Instead of Allied assault ramp the Axis can build barricade (satchel objective) to block the new slope on the beach
* New Axis-only door added at beach top leading directly to gun room, to allow Axis to better defend the the gun.
* New constructible (satchel objective) Axis-and-disguised-cov-op-only door added near "power supply room", to slow allied access to it via gun room assault
* Allied East Spawn moved closer to the lighthouse
* Allied/Axis spawn are 15/20 secs
* More areas now permit landmines
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gaoesa
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Re: Battery Recharged Classic (Final)

Post by gaoesa »

I think this could be worth a try.

Preparing the map for the server... or the server for the map :P
He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife.
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gaoesa
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Posts: 1520
Joined: 05 Apr 2010, 15:02
Location: Finland
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Re: Battery Recharged Classic (Final)

Post by gaoesa »

I got a problem. I can't find waypoints for bots. Anyone interested in learning the omnibot waypointing? :P (for omni-bot 0.71)
He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife.
- Douglas Adams

silEnT development
http://mygamingtalk.com/
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