Castle Attack

Ideas to improve our server or the forum.
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-TheMightyG-
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Castle Attack

Post by -TheMightyG- »

castle attack would be a nice map to have :D
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Re: Castle Attack

Post by gaoesa »

Splitted to make one thread for each map.

I'll look into this map.
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Re: Castle Attack

Post by gaoesa »

Castle Attack b5 installed. Seems to work ok, so it'll be there for a while.

Unfortunately, I didn't find omni-bot files for the b5 so I'm using the files for b3. There are couple of small differences and it would certainly be better to have the files for b5.

The omni-bot.de website is still under migration to the new host and I don't know where to find the newest bot files. All help appreciated.
He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife.
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gaoesa
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Re: Castle Attack

Post by gaoesa »

I have made a etpro mapscript for the map. This script changes the round time (map time) to 30 minutes. 40 minutes was a little bit too long.
He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife.
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gaoesa
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Re: Castle Attack

Post by gaoesa »

Castle attack removed. It's hopelessly doublejump map with it's insane distances. Some other big map can take it's place.
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neroWinger
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Re: Castle Attack

Post by neroWinger »

other big map is helmsdeep :=)
according to lord of the rings
gaoesa
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Re: Castle Attack

Post by gaoesa »

It has the same problem woth distances. It's another doublejump map. Also, on many servers it is it creates lots of controversy. I don't think it works well with Himalia gamestyle and small teams.

Nice proposition though. Keep them coming.
He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife.
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